Gov.uk have a pretty good set of design principles and its admirable that the government can be steadfast and resolute about what they are trying to do. Gov.uk design principles Start with needs Do less Design with data Do the hard work to make it simple Iterate. Then iterate again. Build for inclusion Understand context… Continue reading Lessons learnt from the gov.uk design principles
Tag: UX
Hackday: online commenting re-imagined
At the Global Editors Network (GEN) hackday held at the Guardian HQ, the task was to “re-imagine commenting”. We had a very different challenge compared to the other teams from organisations such as the BBC, Metro, and The Times. Our challenge The Brand Republic sites tend to receive less than 5 comments per article, meanwhile… Continue reading Hackday: online commenting re-imagined
Lessons learnt from Apple HCI interface guidelines and how they can be applied to everything
Start Instantly. It’s best when users can begin using your app immediately. When you make the most of this brief period by presenting useful content immediately, you pique the interest of new users and give all users a superior experience. Focus on the needs of 80 percent of your users. When you do this, most people… Continue reading Lessons learnt from Apple HCI interface guidelines and how they can be applied to everything
Inspiration – week 36
The future of gamification?… Sight from Sight Systems on Vimeo.
A better way of saying a form field is mandatory
I’d gotten used to seeing the term “mandatory” somewhere on a form filed, and a little asterix. It just seemed to be common practise and I hadn’t thought much into it having any negative connotation until recently. Synonyms for mandatory And how this small bit of copy could potentially put a user off filling in… Continue reading A better way of saying a form field is mandatory
How I got started in UX
I guess I was always interested in UX, but didn’t realise it until a year or two ago. Looking at my background, I was always destined to follow the path I am on now… Sociology At A-Levels I studied, Art, Graphics, Photography, and Sociology. Sociology being the curve ball in an otherwise purely creative subject… Continue reading How I got started in UX
Mandatory form fields are sometimes just greedy
I cancelled my subscription for a website, and received a survey from their “head of customer service” asking me to fill in a survey to let them know why I had cancelled so they could improve their service. Fair enough. So I started to fill it out. I had no particular love for this company,… Continue reading Mandatory form fields are sometimes just greedy
Website perceived load times
Usually you try to load a web page in the quickest possible time. Usually… The loading screens you see primarily on travel websites are artificial. Finding the cheapest flights, the best hotels, and whatever else you may be looking for takes less than a second. In fact, a lot of hard work goes into making… Continue reading Website perceived load times
The Accessibility issues of low-contrast colours
A few years ago it was all the rage to create websites with a limited colour palette of whites and light greys. These looked great, if you were a designer looking at it on an apple cinema display, but ran into problems if viewed on a non-calibrated machine. This style was used a lot on… Continue reading The Accessibility issues of low-contrast colours
When single sign on gets scary
Single sign on is getting more prolific around the web, with many sites allowing you to use your social media credentials to log into a site. However, what happens when you realise that when you go to a website for the first time, they already have your details? Thats what happened to me when I… Continue reading When single sign on gets scary
